The Case of the Bat in the Belfry, Part 2

Download MP3

Rurik: Welcome adventurers to Probability
of Demise, the podcast where critical

fumbles meet critical facepalms.

Join us as we delve into the darkest
dungeons, slay the stupidest gremlins, and

roll enough ones to make a beholder weep.

Forget epic storylines and heroic deeds.

Here we celebrate the chaotic beauty of
bad roles, questionable decisions, and

characters with more charisma than sense.

We'll be your dungeon masters of
disappointment, guiding you through

campaigns where the only guaranteed
treasure is a mountain of laughter,

and maybe some psychic scarring.

So grab your NAT 1 dice, strap on your
anxiety helmets, and prepare to witness

the glorious trainwreck that is our D& D
journey, because In the end, even if your

character dies face first into a pile of
pudding, at least you'll have the Dice

God's permission to laugh your ass off.

Like,

subscribe, and give us all your love.

Uh, Seraphina literally walked
out of camera for the entirety

of the intro video, causing me
inordinate amounts of anxiety.

I

Jess: needed a blankie.

Rurik: Aw, that's pretty.

It's

Jess: a snowman.

Rurik: You're really bad at this.

Jason: No, it's because
my camera's backwards.

Rurik: It's not backwards.

Just do it how you normally do it.

Just do it.

Just put it flat against your face.

Jason: I know, but for some
reason the angle of the camera

won't let me do it correctly.

It's like Like, to me, in front of my
face, it looks right, but then, because of

where my camera is, it looks really wrong.

I don't know why.

Baby,

Rurik: you're

Jess: the right kind of man.

Also, we're all doing it wrong.

Isn't it like Don't you

Rurik: dare say it with the fingers.

That is a, that is a kids nowadays thing.

Also

Jess: that.

I don't even know how to do it.

Sunset hurricanes.

Yeah, I can do that.

That's what

Rurik: you're thinking of?

I can do this.

Or nuts.

Jess: That or something.

Rurik: She just got to rescue us.

Jess: Okay.

Okay, okay.

Today's word of the ga Today's
word of the day is Gossamer.

A fine, filmy substance consisting
of cobwebs spun by small spiders,

uh, seen, uh, primarily in autumn.

And then, used in a sentence, the
delicate spider silk Created a gossamer

web that shimmered in the morning dew.

Rurik: And this is why you really listen
to our podcast, because we edumacate you.

Edumacation.

Edumacation.

Gade yourself edumacated.

Well, I am super excited.

We do words good.

Going with the second half
of our second podcast.

A little mini arc here as we dive
back into our world in Overton and

actually in Underton because Sticky
Beak's little private office is

located on the fringes of Underton.

And last time when you got together,
you had actually gotten to Sticky

Beak's office, found out about this
predicament that Sticky Beak was in,

both in terms of the collapse, but also
in terms of the shenanigans with the

investigation that they were performing.

And they put you on the path after
much, uh, Consideration about

what you actually wanted to do,
uh, of going and finding a Bat.

A messenger bat that had been the
property of a bat master who is deceased.

So, with that information you are about
to launch into, um, finding out what

you can find out, doing what you can do.

Uh, Along with the revelation about
this need was the bigger revelation

of the huge issue of Grand, of Grand's
Brand, the most recent incarnation

of that name, having been murdered.

I think we fast forward a bit
and place you at the location

where this, uh, Batmaster's, uh,
abode would be in the Overton.

If there's anything you would've done in
between, you can go ahead and share that.

But I think what we can do is we can
kind of zoom in and, and I can give you

a sense of the lay of the land, and then
you can determine what you would've done

on the way there or before arriving,
as well as share where you would be

in the, the space that I described.

Is that all right?

Yes, yes, yes.

Jason: Unless you wanna go back
to, uh, AUA and Sina spooning.

I think we're about to
long rest at a Lewis place,

Rurik: which would make
this morning, right?

I'm fast forwarding through that a
little bit as well, unless you want to.

So we have long

Jess: rested?

Yeah.

Okay.

I will say, Serafina barely slept.

She laid on her back in a corpse
position with her hands by her legs,

just so afraid to move an inch.

And all she could think
was, I'm in the same bed.

I'm in the same bed.

Rurik: Um, could you just roll a
constitution saving throw and we'll see

if you actually got to sleep or not.

Things you tell and couldn't tell, Greg.

Don't tell me you slept poorly.

Oh no.

Jess: I have to.

She slept

Rurik: poorly.

What'd you roll?

Jess: What'd you get?

Dalua's fault.

She, she said she didn't need to sleep
with her and Dalua's like, no, it's fine.

And she's like, it's not fine.

Too

Rurik: excited.

Or maybe this is a charisma
saving throw, actually.

Let's take that.

Let's do a charisma saving throw here.

Oh dear.

Jess: Alright, plus, uh

Jason: Do you sing in your sleep?

Do you barnacle y inspire in your sleep?

Rurik: As she goes to
sleep, she lullabies 16.

You know what?

Yes, you are panicked, but you're
able to find rest, maybe not sleep,

but you're able to find rest.

Um, stiff as a board, light as a
feather, stiff as a board, light as a

feather, eventually that just becomes
a meditation that takes you into a

place where your body recovers and you
do get the benefits of a long rest.

Hush, little Seraphina,

Jason: don't say a

Rurik: word.

Jess: Let me long rest myself.

I haven't already.

Rurik: Following the directions
that were provided to you by Sticky

Beak, you have come back to a
location you were at not so long ago.

A courtyard with, uh, various
entertainments and wagons and food, a

nearby alley where a body was disposed
of, and, uh, a little Overhang, uh, roof

location where another body was stowed.

Who would do such a thing?

You recognize this area as one
you had been to not so long ago.

Long ago and in this, uh, location just
on the outskirts of both the strip and the

hollow councils, a cluster of wealthier
homes kind of in that interstitial

space is a vibrant little neighborhood,
um, food and wares, uh, things that

definitely attract a variety of folks.

And you actually arrive at a
very similar time in the evening.

Based on what the timing was of
everything else to give you a long

rest, that's where we're going to,
we're literally back where we started.

There's a little bit of a change in tenor.

This is not necessarily one of the
celebratory days, but more of a day

where folks have had a long work day
and, or are going off to night shifts.

So there's the passers by as they both
go home and off to an evening job,

collecting up a quick lunch at a, at a
food counter, picking up a little bit

of, uh, Nicknack or whatnot to share
with family members who need things.

So there's a little bit of, uh,
liveliness and excitement, but

it's that muted evening version.

I really wanted you to say picking up
a couple of Nicknack and Pattywings.

I'm done.

Okay.

I'm done.

All right.

Thanks for tuning in everybody.

Okay, so Jason, I said only one, but
there's going to be like, now 12.

Um, so with that, uh,
We're excited for tired

Jason: and goofy.

There's going to be more battles.

Rurik: Okay.

As you are sitting there, I'm going
to use my good dice now, back in that

same place, there's lots of areas
to more stealthily observe things.

There's lots of nooks
and crannies and such.

There's also just.

Um, you can see at a quick glance that
the building that you're, uh, to approach

has some typical Overton tape that
is used to mark a place that has been

shut down by the police, by the not so
much police, but the watch and such.

And you can see that it's
been there for a while.

It's, you know, it's falling off.

It's not fresh.

It looks like there may even
have been a few scavengers in

and out since that was put up.

What would the three of you
be up to and what would you be

doing as well rested as you are?

So the

Jason: apartment or whatever is
taped off, but is it guarded visibly?

Rurik: Just go ahead and
roll a perception check.

14.

You see no obvious guard.

And then.

Seeing that there's not always, or just
taking in things, you do notice there's

a couple of locals that they look like.

They look like local, uh, members of
the community who kind of keep their

eye on the door from time to time
looking, but nobody from Officialden

seems to be, uh, paying much attention.

Looks like

Jason: we might have to find a way
to sneak in or perhaps someone causes

a distraction and the others go in.

I mean.

Rurik: Are we not allowed to be here?

We are investigating.

Jason: We're investigating
in a extra legal capacity.

That's city guard

Rurik: tape.

I'm confused though.

Didn't didn't our mutual contact say that
the family themselves was their clients?

So why would we not allowed to be here?

Jason: Same reason you can't just
walk into a murder scene whether

someone hired you to or not.

Rurik: All right.

I mean, we

Jason: probably could.

It's just possible that somebody
will call the guard eventually.

Rurik: So we're
investigating this secretly.

Jason: That was my understanding.

Rurik: I understand that
we are supposed to be

Hmm, secretive isn't the
right word, but you know.

Yes, discreet, but surely those monitoring
the crime scene would not oppose to us.

As we are trying to help solve the crime.

Yes.

They don't know that.

Jess: Why not just let them

know.

Rurik: I mean, unless we are supposed
to operate outside of the watch's

knowledge, but I don't know if that
was ever explicitly made clear.

I

Jason: suppose I feel if, if the watch was
friendly to this entire investigation, the

watch would be doing this investigation.

Rurik: Fair point.

All right.

What's your plan?

Jason: Okay, so we've got marketplace,
food stalls, like that sort of vibe.

Rurik: Yeah, um, think, I mean, it's,
it's, it's on the, the, the cusp

of those two, two neighborhoods.

So it's got very much like a little bit
of the, like, here's where you go to

get the late night meal vibe when you've
been out all night playing, but also.

You know, the day people over the hollow
council who have to go grab a lunch.

This is the cheaper place to do it.

The folks who can't afford
the fancy restaurant, it

might be a little bit closer.

They run down here to the, I think if
I was to describe it in modern terms,

think a food corral where a bunch
of food carts have all been set up.

Uh, and it's kind of like it's
been there for a long enough,

uh, the, the night market in, uh.

Queens.

You know?

Yeah.

In Queens.

Okay.

The night market in Queens.

Just run by brick buildings and stuff.

And, and there aren't any
other merchants otherwise?

Is it like.

Oh, there's, I mean, all of
the, the stalls are, man.

Right.

But I mean, are there any actual stores?

There are a couple of
little knick knack shops.

That's what I meant to say when I said the
knick knacks and then you went patty wax.

Um, it's just like little, you know,
there's the entrepreneurial sort who

always set up in an area like that
where people have been sitting and

resting and eating and talking and
just, you know, you can tell that

like there's a couple of places where
beverages of the adult variety have,

have been set up maybe initially as a
temporary thing, but now like there's.

It's literally a still sitting right
behind their little contraption.

Um, So they've been there for a while
and then there's other little, you

know, some guy who's like halfway
between a panhandler and an actual

retail establishment of various doodahs.

Okay.

Um,

Jason: Perhaps we should ask around with
the crowd to see what information we

can find out and then maybe we'll have a
better sense of whether we can just go in.

Rurik: Sure.

I mean, perhaps, I mean,
maybe they'll at least know.

Did,

Jess: did Sticky Beak share
with us when this occurred?

Rurik: Like what time of day?

Um, Sticky Beak didn't share a time
of day, but did share that it was

concurrent with the death of Grand.

That the death of this Batmaster was
at the same, similar time, and that the

digging into Grand's death led to the
realization of the death of the Batmaster?

and connected those two for him.

He, he, he did not share that anyone
else has made those connections.

Okay.

His little like spider map of craziness
is his going like, wait, he died.

And there was a bat message
harness at grand's death.

And it was on the same.

And he did like his brilliant mind thing.

And yeah, booted to do.

So we don't know what time
they were killed only that they

were killed at the same time.

Yes.

At around the same time.

Okay.

Well, I guess we can interview, uh, if any
of this, the, the stall owners are here on

the regular and see if they saw anything
or noticed anything from day to day

between before and after the tape went up.

All

Jason: right.

And we split up or go as a group.

Jess: And there's no one, and there
are no guards or anything around

the gate, or around the tape.

It's just the tape.

Rurik: Um, from what Gus saw, and I'm
guessing shared, no, but if you would

like to do your own separate investigation
and such, let me know how you'd be

checking out for guards or others who
are protecting or watching the space.

Jess: I'd love to just ask someone nearby.

Rurik: Okay, so how are you
approaching this individual?

Are you just picking someone at random?

Is there, are they a shop keep?

Or are they just a

local neighbor?

Jess: And where, in what area
of the city are we in again?

Rurik: You're between the
Strip and the Hall Council.

Jess: Between the Strip
and the Hall, okay.

Um, I want to go, and there's no one
around that I, I recognize from like,

maybe who like hired my brother,

Rurik: or Go ahead and roll a perception
check to see if you can spot anybody.

Jess: Let's see, let's see.

Rurik: Yeah,

Jess: that one.

Rurik: Nope.

In fact, you're not sure you're right.

Jess: Oh wait, I rolled the wrong thing.

But it's still d12.

Rurik: Roll a d20.

You don't get to roll a d12 in bananas.

It's actually a negative
8 if you do it that way.

Yeah, now you've lost.

Now the DC's gone up by 100.

That's okay.

Jess: And I'm doing, what now?

Perception.

Perception.

Rurik: 15.

15.

Uh, looking around, you, at first don't
think you're spotting one, and then

you see Uh, familiar, the back of a
head that looks somewhat familiar, um,

Girl, Becky O'Head is ridiculous.

Um, I don't know where

Jess: my notebook went
with my brother's name.

What the heck was my brother's name?

Rurik: Not somebody that is
your, connected to your brother.

Jess: Oh, not connected to my brother.

Rurik: At this stage, from the back of the
head, you think that you just saw Becky

O'Head, Um, Ernesto's daughter, Axuna.

Jess: Oh, I'm going to
go up and, and, and tap

Rurik: her.

Okay.

You go up and tap the shoulder
of this person who might

be Axuna and turns around.

Oh, hi.

Is it her?

It is.

I'm

Jess: going to say, Axuna,

Rurik: hi, it's me.

Oh, oh.

How are you doing?

Yeah, I, I, I'm good.

Uh, just getting dinner for.

the family.

Uh, can't eat at the market all the time.

It's kind of disgusting.

Yeah.

Like fair food.

Yeah.

You can see in her hands already are
things that look like very fried foods.

Jess: Very good.

Um, do you, do you come
to this area often?

Rurik: Um, you know, every
once in a while it's a good get

out, go to a different area.

You get tired of eating the same
old thing, you know, whatever's

around your corner gets old.

Jess: Yeah.

Yeah.

Do you, do you happen to know anything
about You know, the, like, stuff going on

over there and, like, the tape, and She

Rurik: Her gaze just full looks
over her, no subtlety at all.

It's like, Oh, yeah, um, I guess
the owner of the bat, uh, he

he he had ran Batmessengers.

Um, yeah, he died.

Eh.

You'd have to ask a local or
one of the shopkeeps for more.

Um, or you could go to the

Eh, you probably shouldn't go there.

But yeah, that's, that's, that's good.

Wait, go

Jess: where?

Why can't I go?

Rurik: Do you really want to
show up on the Hall of Council?

Oh, no.

Yeah, I mean, it's not your vibe, right?

Yeah, I guess you're right.

I mean, I guess you could just show
up at one of the watch hangouts,

but it's kind of a hike from here.

Hm.

We like to, well, I don't live here
here, but I just live down the ways a

bit and then, you know, I like to keep
the authorities as far away as possible.

Jess: There haven't been any

Rurik: around really?

Well, I mean, occasionally they've
come through, but I don't, I don't,

maybe this is a busier area than
where I put my head down to rest.

So maybe they come through
here more frequently.

I mean, you could hang out here all
night and see who comes through.

Jess: Yeah.

Okay.

Well, I just, I saw you from over
there and I just wanted to say hi.

Rurik: Yeah.

Did he owe you something or did you
have like a creation that went awry?

Jess: No, it just, I
guess I'm a little nosy.

No, no,

Rurik: no.

Oh yeah.

You are.

I mean, I don't think you're nosy.

You're just, you're curious.

Jess: Very.

Uh, well tell everyone I say hi.

And, uh, I'll let you, I don't want
you to get, let your food get cold.

Rurik: Oh yeah.

I gotta go.

Bye.

Have fun.

Hey, see you later.

Jess: I'm going to go over to Gus and Alua
and just be like, ah, figured out nothing.

Jason: What's the closest like
food stand or vendor to the, to the

Rurik: house?

There is a place that is
currently doing some sort of bread

confection that's being deep fried.

Oh.

Many

Jason: doughnuts.

Rurik: Let's do it.

All right.

Or

Jess: as we walk over,
I'm going to summarize

Rurik: former investigator.

Jess: As we walk over to the other
vendor, I'm going to summarize my

conversation with her just to be
like, I saw her, she's getting food.

You know, she said that not too
many people come around, at least

her area, you know, just summarize.

Jason: I'm going to be like, hello friend.

Could we please get three of these?

Oh yeah.

You just

Rurik: want three?

They're small.

Well, you're small.

Never mind.

I apologize.

I did not mean to be.

Yeah, uh, three it is.

Jason: Thank you.

Hey, what, what, uh, what
happened to the Batman's house?

That is all.

Rurik: Um, um, yeah.

The Batmaster kind of lost his, uh,

lost his head.

He was decapitated?

Boop.

I'm guessing like, you know, it's
always weird with those people who

kind of run those messenger services
because, you know, half of them die

because they were abusing people.

And then the other half of them
die because they had things that

they shouldn't know come through
their hands because you entrust

messengers to an animal and then
the animal master could peek.

And so like, I'm sure
people cover their bases.

Um, so yeah, uh, I think Bruce
just got in over his head.

Jess: Bruce.

Ah, Bruce.

Jason: I knew you were going to do this.

This is why I said Batman.

I know you too well.

Um, okay.

Um, oh, it's very, it's very interesting.

As

Rurik: the watch went

Jess: around So, wait, did
he literally lose his head?

I'm still on that part.

Rurik: Oh, I, I mean, maybe
Like, is that how he died?

You should ask Alfred.

Who's Alfred?

Oh, uh, next door neighbor.

Jess: Do you know Alfred?

Can you introduce us?

Rurik: I mean, sure.

Hey Alfred!

He yells.

You see a light turn on in the next door
neighbor's house up on the third floor.

Head peeks out.

What you want?

They're asking about Bruce!

Bruce?

Alright, uh, Robin, honey, just lay down,
he's being an idiot again, I'll be back,

I'll be down in a second, and, uh, not
too much later after that you hear, uh,

a door open and somebody in what looks to
be sleeping clothes steps out, slippers

on their feet What is it you want, Bruce?

Jason: Hello, um,

Rurik: we've actually
been Did he lose his head?

Who lost their head?

The

Jess: Batmaster, did he die by losing his

Rurik: head?

Oh, Master Bruce didn't lose his head.

Still attached to his body.

Jess: Oh, okay, okay.

Sorry.

I just, he, he, you know, he, I guess
it's a turn of phrase, you know, he

like lost his head, so I thought he
like literally lost his head, and

that's just where I got stuck on,
and whew, I'm glad he has his head.

Okay, thank you.

Uh, oh, I'm Seraphina, by the way.

Rurik: Hey, Seraphina, um,
I'm losing my head right now.

I'm tired.

So what's this all about?

Let's, let's be quick about this.

Uh,

Jason: we've been, and we've been hired to
look into, uh, Master Brutha's, Brutha's?

Master

Rurik: Brutha's death.

Master Brutha's!

Jason: And, uh, we were wondering if
you thought anyone would mind if we just

went into his house and looked around.

Rurik: I mean, we've been watching out.

Cause we think he has a couple
of kids, um, don't really

know what's happened to them.

Uh, I mean, they were, they're adults,
so, you know, life happens, but, uh, they

might be taken over the house, but, uh,
I mean, he kind of looks you up and down.

I don't know.

What's it for me to,
uh, look the other way?

And he kind of winks at, uh,
the vendor of fried doughnuts.

Jason: Do you want some fried

Rurik: dough?

I Well, I'd like some shiny dough.

Ah, that's not true.

It's worth a shot.

Is

Jess: that just like, extra sugar?

I'm gonna turn back to the
other guy and be like, Will you

make a donut with extra sugar?

I want some shiny dough.

I'm gonna take a gold

Jason: coin from what I stole off
those dead bodies a few weeks ago.

Just passing that around.

I'm gonna take out a gold coin and
just like, subtly like, hand it over

Rurik: to him.

Oh, great.

Uh, yeah, I'll get that sugary
donut with my shiny new coin.

And as he says it, he says it just
loudly enough to gather a little too much

attention, but then he turns and says,
Oh, everybody, let's go have a snack here.

We're just going to post up
around the building here.

For whatever reason, several of the
people who live in this area or that

are shopkeepers, you know, start passing
around donuts and kind of create a

human barricade between the visible
sight of you all and the doorway

that you're seeking to enter into.

Um, successfully passing all of
the secret little checks and such

and adding a flair of darkness.

Darkness.

I was crying, I was trying
not to laugh so hard.

Ugh.

Jason: I'm gonna go over and jiggle the
door of the Batcave and see if it opens.

See if it's locked or not.

I mean, the house.

Wayne

Rurik: Manor.

Um, the door just shifts open very easily.

The lock has been broken.

It looks like multiple times.

Okay, I

Jason: will push the door open and

Rurik: go inside.

Yeah, ducking under the table.

Stop him!

Jess: Lucas!

You can't just walk in!

I'mma poke my head in.

You can't just walk in!

And do like a little check,
just, I want to look around,

make sure there's nothing crazy.

Check for traps.

Rurik: Check for traps.

Roll your check.

That would be a, in this case, You
have proficiency in all things, right?

All things.

All things.

Proficient in

Jess: everything.

Um, I have proficiency in
Investigation, Perception, Sleight

of Hand, History, and Arcanum.

Rurik: I'm gonna go look at your character
sheet because you just skipped a lot

of things I know you're proficient in.

Um, Thieves, Tools, etc, etc, etc.

Well yeah,

Jess: yeah, yeah, but I
just mean of the like, this

Rurik: list.

No, I'm looking at the other list.

Uh, so yes, go ahead and
roll an investigation check.

With advantage.

Investigation.

Investigation.

Oh yeah.

Plus, ooh, oh that's a

Jess: big number.

Rurik: 22.

22, awesome.

Jess: That's a big number for Elmo.

Rurik: At first you don't see anything
and then you see a thin line that

looks like it was more recently placed.

Um, not a, not a long time and you
quickly recognize that this is a very

simple trap that people leave when
they plan to come back to a space

after they've kind of looted a little
but need to loot a little more later.

Um, you think you know how to disarm
it, and if you would like to try

to, that would be a dexterity check.

Jess: Ahem, I would like to,
and I go, Gus, y y you need

your magnified glass, good sir.

And I'm like, pop all my
things down, all my goggles.

And I'm gonna try to undo the check.

And this is a dexterity something?

Dexterity check.

Rurik: Dexterity check.

I mean, you could use sleight of hand if
you have sleight of hand as a proficiency.

Yeah!

I

guess you could use that regardless
because you have the other proficiencies.

Fifteen.

Oh yeah, it's a very simple
trap, and you quickly loosen that

thread and you can follow it up.

If you would like to, you can
recover the parts of the trap.

Yeah!

Great.

You have all the parts of an alarm trap.

It would have made a ton of
noise had you tripped over that.

Well, thank you.

Jason: Alright.

I'm losing my

Rurik: touch.

So, entering into the space, it looks
like your average everyday entry.

And there's a little parlor off to
the side, and there's a set of stairs

that wind up to the next level.

Uh, is it dark in here?

It is very dark.

There is no

Jason: light.

I'm going to take out little moths
from my pocket and put it on the

top of my magnifying glass on top
of my staff and then cast light.

So it goes

Rurik: Whoa!

Nice little glow there.

And you can see quite
clearly into the space.

And the parlor looks like it was
definitely used as a Place to

entertain clients to, to take
messages or you can see a lot of, uh,

bits and pieces of paper, um, some
accounting books and such like that.

So it was definitely used
as an office ish space.

I

Jason: will look around the office
space, hopefully to find a missing

message, but just for anything
else also, that's interesting.

Rurik: Go ahead and roll an
investigation check as you're doing this.

Investigation.

Anybody else helping Gus?

Yeah, I am.

Alright, go ahead and
roll that with advantage.

Thirteen.

Good number.

Solid number.

As you're

looking around, you see a lot
of just the detritus of a, um,

already gone over multiple times
and a lot of missing elements.

Um, You know that most messages have
some sort of stamp from the sender to

verify the chain of custody that each
message has had and you can see that

all of those stamps have been stolen.

or taken by whatever previous
investigations happened Um, you can

see that all of the paperwork has
been rifled through but most of the

accounting information has just been
ignored There's no sign of any of the

bats Or their equipment down here.

This is very much as you kind
of really case the space Um, and

as time draws on, I don't know.

Ulua, did you go in?

Yes, I'm just following behind As
time goes on In your search, you can

hear the crowd outside is dissipating.

Um, their, their initial effort to
help conceal your entrance into the

space being, uh, let go of right now.

I, I'd shut the door behind me.

Yeah, great.

So that, at least.

But there's nothing here that
really has any indications of what

you're currently searching for.

Jason: Is there anything that indicates
other places the bats might be?

Rurik: Uh, nothing down here.

But you do have a staircase going up.

Jason: Shall we go

Rurik: upstairs?

Jess: The

Rurik: papers that, uh, indicate
about the accounts, are they like

strewn about or are they collective?

They're mostly collected, but you can
see that they've been looked through.

Can I just, um, just put them together and
like, as we walk up, just take a glance

at them and see if there's anything that
Stands out as either a name I recognize

or perhaps someone who, a name that
sounds fake or anything along those lines.

Okay, go ahead and roll
an investigation check.

One message for

Jason: Seymour Butz.

Rurik: Investigation.

Investigation.

Jason: Ah,

Jess: skills.

Skills.

Rurik: Uh, 15.

Today's number is 15.

Yeah, I think thumbing through it, you,
it, it's a whole series of messages.

There's one from Barry the
Beef Wellington Butcher.

Um, just sent the package.

Hope it's not too rare.

Um, see another one this
from Philomena Fingers Finch.

Uh, lost my touch with the whole thing.

Need a new fence.

Um, you can see prices
next to each of these.

Um, you see another one
that's Chester Clackworthy.

Uh, they're meeting at
the Old Salty Dog tonight.

Heard whispers of a high tide operation.

Um, there's another one.

Vivian, The Voice Nightingale.

Um, someone's been singing like a canary.

Gotta find a new tune before I get caged.

Uh, you see one from
Bartholomew Bookworm Barnes.

Uh, look for the book
with the missing page.

It holds the key to the forgotten chapter.

Um, There's another one from Penelope
Penny Pincher, uh, the cost is too steep,

might have to find a cheaper way out.

There's just a whole list of these
types of messages and you realize

that nobody written in this ledger
has a name that sounds real.

Would you like me to continue?

No.

I am gonna hold on to them though.

Okay.

I am just going to send
you that list of messages.

Because there's no way I'm going
to try to keep track of it.

Yeah, okay.

Um, I'm, actually, could you go
ahead and roll an intelligence check?

Maybe I can send you more than that.

Nope, that's a net one.

Okay.

I'm not sending you this list.

Fine.

You're Because I think I need to
torture you a little bit first.

Jason: It's okay, I know
a guy who recorded it.

Rurik: And that one feels like the
appropriate torture, just to hold

that over your head for a little bit.

Okay, so you walk up the stairs?

Yes.

I go two at a time.

Boink, boink, boink, boink, boink.

The next level up you can see
that there's a little bit of a

food prep area kitchen situation.

There's also a dining table and
in the far corner a little bed.

And the stairs continue up.

Can

Jess: I do just a quick, yeah,
search around on this level?

Yeah, go ahead.

I want to look for I want
to look for secret rooms.

Secret drawers, secret, like,
hidden things like that.

Rurik: Okay, go ahead and do your
investigation check for that.

Jason: I will look for non secret drawers
and secret rooms and non hidden things.

Rurik: Great.

Go ahead and roll for that.

Lua, because if you're not one, you're now
obsessed with figuring out these messages.

I would like you to roll an
intelligent saving throw.

Yeah.

Jason: I rolled a one also
on my investigation check.

Rurik: This is so perfect.

Just give me a second.

Seraphina, what'd you get?

Jess: Unnatural 20.

Is

Rurik: it better?

Jess: Well, it would have been better
if I got a nat 20, but I got unnatural.

Rurik: I got 5.

Jess: Man, I'm such a good investigator.

Rurik: Serafina.

You're looking around carefully checking
the edges of things checking for you

know, you know, there's always that
floorboard That's a little loose and

other things like that and you watch
as Gus just kind of walks through

not paying very much attention and
you watch a floorboard just really do

as he walks over it really
bending way more than it should.

Gus doesn't seem to notice and you hear
Alua going what the heck does has anything

to do with Beatrice, Buzz, Bumble and
the hive is stirring what does this mean?

And between those two doing
their thing, you have spotted a

hidden compartment in the floor.

I'mma,

Jess: I'mma go over and I'm gonna get
on the floor like this and check it out.

See if I see, try to
find the mechanics of it.

See if there's like a hinge or just

Rurik: a Picking up.

Which in natural 20, you
just, you just looking at it.

You're like, oh yeah, slide it this way.

I had a dirty 20, yeah.

Oh, it was a dirty 20?

Well, still.

Dirty 20.

With a 20, regardless.

Or level 3, whatever.

It clicks, slides to the side, and you see
a little space with, um, a little book.

I'mma

Jess: pick it up and roll on my back,
and like kick my legs up and read

Rurik: through it.

Yeah, you see a bunch of addresses.

Jess: I'mma start reading out the
addresses, like, Dory from Finding Nemo.

It's just to be like, I found a

Rurik: book!

Yeah, so Seraphine is sitting there
reading off a bunch of names and

addresses, Gus kind of looking around
trying to find things, Allua just

staring at these lists becoming
more and more irritated with them.

With a five, I need to make another
intelligence saving throw, but you're

gonna take a point of exhaustion just
because of the mental anguish of not

being able to figure this out, Allua.

So, before you take the point of
exhaustion, if you roll less than a 10,

that's what's going to happen to you.

But if you roll, uh, higher than a
15, you will find success at least.

So you have a choice here, 10 or lower,
point of exhaustion, 15 or higher,

and you actually figure something
out, taking the next step, and then

you have the safety zone in between.

I like, just like, going in.

So wait, I have to pick one, or
that's just, that's just the frame?

That's just the frame.

That's the frame.

Okay.

And I'm just rolling a straight 10?

D20, right?

I don't know.

Rolling in, it's an intelligence check?

Check or saving throw?

Saving throw?

Doesn't matter, it's the same number.

13.

You're able to put it away.

That's good, that's good.

You're able to not obsess over this.

You feel like something in
that book, though, has, it's

gotta be code for something.

Just figure it out.

In the book or the pages.

Um, and as you, uh, kind of break free of
that, Gus, I would love for you to roll

a, um, intelligence saving throw as well.

Thirteen.

Oh, perfect.

Uh, all you needed to get was
above a 10, but you got it.

Barely stop yourself as you're just
kind of bumbling around and not

paying enough attention to what
you're trying to pay attention to.

You barely stop yourself from stepping on
a small bat that is sleeping on the floor.

It's wing is broken.

Can I, can I, can I

Jason: lean down and pick it up?

Rurik: Yes, you can.

I'd like to do that.

An Alua In this moment where you where
you see Gus suddenly stop and pause and

then bend down to scoop something up
You hear the addresses that Serafina is

sharing they sound Interesting familiar
and you start to feel your mind slide

back towards the obsession just a little
bit You're able to hold it off, but

you feel your mind slide back towards
the obsession with the other book

Jess: 752 coconut way

Rurik: Serafina, um, Uh huh?

Found something.

Jess: You did?

It's a little You were walking around
like you didn't know what you were doing.

It's a little

Rurik: bat.

A bat?

He's, he's hurt.

Oh,

Jess: oh, oh, I can talk

Rurik: to it!

Jess: I'm gonna go up to it, and I'm gonna
twist my little, one of my little runes

on my horns and cast speak with animals.

And I'm gonna go, Hello, little friend.

I am Seraphina.

Gus is the one who picked you up.

Um, I'm not the best at this.

Rurik: Your spell cast.

I

Jess: liked it.

My spell makes noises.

Rurik: I thought that was a doorbell.

I'm

Jess: not the best at
um, healing little bats.

But I could try to help, help
your wing until we can find

someone who can actually help you.

No, don't hurt

Rurik: me anymore.

No.

Who?

Who are you?

I'm going to cast Healing Word.

You are casting it on the bat, right?

Yes.

You all hear an audible snap
as the batwing's bone is placed

back into the right place.

But it's just a bat, it
doesn't take much to heal it.

Don't even roll the health for it.

Okay.

It's only got those many hit points,
your lowest cast of that spell

is as many hit points as it has.

Okay.

Can you just See, Seraphina, you see it.

Oh!

Who's the goddess who did that?

Oh, oh!

That's

Jess: Allua!

She's the pretty one

Rurik: over there.

Where?

I don't see any pretty ones.

Jess: And I point directly at Allua.

That one.

Rurik: She's naked!

So are you.

Are you?

No I'm not.

So is he.

You're all part of this
naked people tribe.

What?

That master was the only
one who wasn't naked.

He had the most luxurious facial covering.

Jess: What?

What kind

Rurik: of covering?

I used to crawl up inside
of it and get all cozy.

It smelled like, well, it smelled
like whatever he had eaten recently.

Jess: Do you, do you mean, um, like a,
like, and I take my hair and I'm going to

put it on my face to make like a beard?

Oh,

Rurik: you have a glorious one as well.

Oh, let me nuzzle up into that business.

Oh, yours does not smell the same.

Jess: Oh, I, I, don't,

Rurik: um.

It smells like, it smells like her.

And it points its nose in
the direction of Allua.

I have a beard.

Jess: Oh yeah, Gus does have a beard.

Rurik: Oops.

Um, retcon.

Jess: Yours is not good enough.

It's too

Rurik: little.

It's not enough to cling to.

It's a pretty big beard, come on.

Jess: Yeah, but not compared to my beard.

Um, so.

Um, guys, the, the, the
Batmaster had a beard.

That's all I got so far.

You want me to tell her?

Oh, excuse me, um, do you have a name?

Yeah,

Rurik: I'm a bat.

You can call me whatever
you want to call me.

What

Jess: is it with animals
and not having names?

You know, you're the second animal
I've met that didn't have a name.

Rurik: Names are for
sentients, and I'm not into it.

Jess: Okay, um, Too much stuff.

Okay, the bat does not have a name.

It takes too much thought to have
a name, which it does not have.

Jason: Um.

Does it know anything
about the missing messages?

Jess: Do you know anything
about the missing messages?

Oh, oh, or who killed your master?

Like what

Rurik: happened?

All I know is I came back for the
treats after being carried off to

get that thing tied to me that's got
ripped off by that horrible creature.

That horrible, horrible creature.

It almost killed me, you know.

Maybe it did kill me and this
is, this is the other side.

Where the sonar don't ping.

And the light never shines.

Except there's a bright light in the room.

On the little person's little stick.

Is it gonna beat me with a stick?

No, no, no, no, no, no.

It's got something else weird on it.

Jess: So you weren't here for the murder,
but you said a creature attacked you?

What kind of a creature?

Rurik: Oh, a horrible creature.

Claws like death.

Those things that those creatures
have, which we all know.

Deceptive and quiet.

Big eyes and a head that
spins round and round.

Jess: Uh, so, um, this one was
attacked, and it might have been

the, the brat that thing we found,
well we didn't find it, but that, um,

I'm pausing because I'm, I'm
thinking of the correct name.

Because I have five names in my brain.

Rurik: I'm not telling you.

Dicky Beak.

Yay!

Jess: I was like, wait, that's so long.

Um, this bat had, was carrying a
message and a monster attacked it.

One that its head would spin all
around and around and around.

And so maybe this was the bat that
was carrying the thing that they had.

Was it

Rurik: an owl?

Jess: Did the thing that attack you?

Have big wings?

Did it also fly?

Rurik: Well of course owls could catch me!

I'm too limber and able to move
to ever be caught by anything less

than the horrible creatures that say

Jess: ho!

It was definitely an owl.

It was definitely an owl.

Jason: I'm gonna take out my bag of
holding and take out a, like a pad and

then like, a little brush and a little
paint and just do like an outline of an

owl and just hold it up like, like this.

Rurik: Roll a performance check.

Jess: Can I aid in this performance
check by going, Not that bad!

Because you're not the painter!

Rurik: You can aid in giving Gus better
feelings in a moment, maybe, but no,

that will not allow him for that purpose.

As you may have

Jason: expected, it was
a 10, which is about Gus

Rurik: level.

Okay, yeah, so this childish scrawl of
an owl and the bat creature just looks

at this two dimensional representation.

I don't know what that is.

Jess: Ah, wait, wait, wait,
wait, give it back, give it back.

Can I do some like fancy origami to
like do a 3D bat and then go like, Hoo,

Rurik: hoo, hoo, hoo, hoo, hoo, hoo.

Yeah, go ahead and roll a
performance check of a 3D bat.

Jess: Bat or owl?

I

Rurik: mean owl, owl, owl.

No!

All right.

The bat falls

Jason: in love with the origami

Jess: bat.

This ought to be some fancy,
like, tinkering thing.

Sure.

Rurik: Performance.

Roll a performance check.

Taking your tinkering
to the dark side now.

Thirteen.

I mean, the DC has changed because of the
multiple attempts to represent an owl.

Um, the folding that you do, it's a little
bit like when I first made a paper crane.

Um,

It's in the realm.

I can imagine.

Uh, what?

Y'all are crazy.

Oh, thanks for healing me.

I should be on my way.

Stretches out its wings.

Uh,

Jess: the bat's gonna leave.

If you have any other questions.

Where's

Rurik: it going to go?

How long has it been since
they came back and their

Jess: master was gone?

Uh, how long has it been
since Okay, two questions.

How long has it been since
your master Wait, what?

Hold on.

Hold on.

Allua what?

How long has it

Rurik: been since they noticed their
master was killed or gone since they

Jess: returned?

Uh, how long has it been since
you noticed that your master was

gone and where are you going?

Rurik: Well I was attacked,
horrifically, and then I stayed

up in the tower as we normally do.

And eventually, realizing no aid
was inside, no treat, was for me.

I crawled my way down the stairs.

Down to here and found no one and nothing
just a mess where my my tree givers

treats used to be Luckily on the way down.

I finally tore off that horrific
Remnant that probably saved my life.

Jess: How long ago?

Did you crawl down

Rurik: here?

It might be days It might be weeks.

I don't know where you go.

I feel faint but with that
burst of love Given to me by

your naked friend over there.

I think I'm ready to fly
away Find a new tree giver.

Jason: Does it know, uh, where it
was when the message was taken?

Do you

Jess: remember where you
were when you got attacked?

Rurik: Oh yes, exactly.

And for the right inducement,
yes, I'll do what you're thinking.

What am I thinking?

You know, and I know.

Will it take us there if
we give it some treats?

Jess: You want treats in
exchange for taking us there?

Oh,

Rurik: you know the way to my heart.

Yes, if you

Rurik: have any of those fine
delicacies known as Mosquitoes

Candied upon the sugars

of happiness I will be your slave.

Jess: Okay.

Um, I will let you know that, um, I'm not
gonna be able to talk to you much longer.

Um, but we're gonna get you treats
if you'll just show us where to go.

Larissa: Let me nestle up

Rurik: in your beard

Larissa: and we'll be here

Jess: forever.

Okay.

I'm gonna, I'm gonna take the
bat and put it in my hair.

Uh, so, the bat wants sugar coated
mosquitoes in exchange for taking

us to where the attack happened.

I

would like to investigate
again for bat treats.

Larissa: Is there a place
where the bats are kept?

I mean, it doesn't look like
there's a cage down here.

There's

Jess: a tower.

Um, and I like lift my
hair and go, where's the

Rurik: tower staircase, right?

Yes.

There is a staircase that you've
all seen that continues up.

Um, I'm going to

Larissa: head that way while you look

Rurik: for, okay, Gus, go ahead
and roll a perception check.

I think at this point, Okay.

Ten.

All these dice go in the garbage.

Rurik: You, you spot a treat bag, but
it looks like it's been exhausted.

Um, possibly, well, there's a few limbs
of insectoid varietal, but not much else.

A wing or two.

I'm gonna like, pour out whatever I can
into my hand, and then like give it to the

little bat, because it's probably hungry.

Um,

Rurik: Ulua, you have walked up the
stairs, and you are in a space that

Previously, definitely held a lot of bats.

The smell in here is pungent.

Something about the doorway as you came
into this space must repel the scent and

keep it out of the rest of the building.

Maybe this room in general is
enchanted with a nice little local

charm to keep smells at bay because
you can see guano on the floor.

You can also see a nice barrel set
aside that has a lot of guano piled

into it, more than is even on the floor.

And you kind of get the sense that
there's probably like a little bit of

a secondary line of business providing.

The necessary for gardeners.

Larissa: Um, I got two things.

I want to look and see if there's
any bags of treats up here.

Rurik: What's the other thing?

Larissa: Uh, and then I would like
to know if there's anything else, uh,

besides guano, like, footprints, anything.

Rurik: Okay, go ahead
and roll, uh, the dice.

perception check if you're
just looking around.

I'm not gonna taste it or anything.

Larissa: Investigation or perception?

Would you say perception?

Perception.

15.

Again.

Rurik: Um, as you look around
you can see the, uh, I mean

there's the guano all around.

You can see footprints based in it.

You can also see where there's, uh, Some
Type of receptacle for treats, but it's

barren like picked clean You're guessing
that the other bats that were here

because that's the other thing you find
in evidence is there were a lot of bats

here they have they they broke into and
ate what was available and then Getting

no more sustenance moved on into the night
The other thing you can see here is a lot

of the little full not broken harnesses
that the bats would Have equipped to

them before transporting messages.

And in that process of kind of
cataloging and seeing all this,

you also see one little scrap of
leather hanging on by a splinter.

And dangling from that little
piece of leather is a message.

I grab it and try

Jess: not to slip on the guano.

I would like to walk upstairs and while
she's doing whatever she's doing, I'm

just gonna like get some vials out
from my bag of holding and just collect

back guano for bell casting materials.

Rurik: Okay, cool.

Um, you read the message.

The message says, From Reginald
Speck's Spectacles, Optician.

Everything seems a little fuzzy.

Need someone with a
sharper eye to take a look?

I need you to roll another
intelligence saving throw.

Larissa: Oh, that's much
better than last time.

Intelligence saving throw.

18.

Rurik: Oh, that is so much better.

That is excitingly better.

Your brain does the beautiful mind
thing, as all these pieces just

flow in and out of your mind, and
you suddenly put together not just

this message, but all the messages.

They all make sense now.

And in this particular one, you understand
the interpretation to be, there's

unclear information and sharper eye.

Specifically, suggests
needing help solving a puzzle.

Brain blast!

Ha!

Rurik: And applying that brain
moment, as you'll echo later what

the Kenku investigator had already
shared, to find this location.

Um, it translates across all
those messages and suddenly

you have the interpretation of
each of those messages as well.

Cool.

Larissa: Thank you.

Rurik: You're welcome.

I like, I like the torture part first.

Larissa: I know you

do.

Rurik: Could I get everybody
to roll a perception check?

Larissa: Oh no.

We've been here too long!

Pew

pew pew pew pew!

Whoa!

14.

18.

Hold

Jess: on, I gotta give you my plus.

I turned my dice tray 180
and then I rolled high.

Is that weird?

Rurik: That might be the problem
that you've had all this time.

Alua, what'd you get?

24.

Shoot.

Fourteen.

Fourteen, eighteen, and twenty four.

Jess: Okay.

With a natural twenty!

Rurik: Let's call this, Alua is kind
of like, immersed in like, seeing these

translations and her beautiful mind thing
is happening at this point, Gus, you

are up a level from where Serafina is,
and so you faintly hear a noise below,

and maybe a little bit of your brain
attributes it to Serafina, but then you're

like, wait, that's actually even lower.

Serafina, you clearly hear.

From below, a voice, kind of,
quietly calling out and saying,

Alright team, spread out.

Rurik: We gotta find what we can find.

I'm

Jess: gonna I immediately look to
AUA and try to get Gus's titch.

And I'm gonna try to do

Rurik: You're upstairs, you're downstairs.

I'm downstairs.

You're on the bed.

They

up,

Larissa: you're

Jess: the, you're on the middle level.

And we're up in the door.

I thought AUA was with me.

No.

Um, I've

gotta to

Jess: try to sneak my
way to the next floor

Rurik: up.

Roll your sneaky sneaker ness.

Okay.

Jess: Okay.

Sneaky mixed sneaker sin.

And that's, I assume
that would be stealth?

Yes.

Rurik: Yes.

Yes.

Sneaker sneakersness is
definitely your stealth check.

Jess: For some reason, my brain
went to, no, that's sleight of hand.

And I was like, my other part of
my brain was like, no, it's not.

Not in this case.

If

Larissa: you're trying to pickpock someone
sneakily, that would be sleight of hand.

Ten.

Rurik: Creeeak.

Goes the step and suddenly the
voice from below and the sounds from

below, you can tell it's gone silent.

Um.

Just

Rurik: to put this to you, to you,
Seraphine, only you, because you're the

only one aware of this at this moment.

Uh, Gus might have a
little bit of an inkling.

And, and Gus, you definitely heard
the creak of the stair below.

But, you know that there are big
players interested in this situation.

People from the Hall of Council,
maybe from the Ascendant, who knows?

And they want to protect their resources.

But you also have to protect
a witness in your hair.

and figure out how to get your
friends safely out of here.

You could confront those below,
putting yourself and those

you're protecting in danger.

Or you could figure out a way to get
you and your friends out of there.

It's all on you, Serafina, in this moment.

Nobody else there to make a decision.

Nobody else there to help you.

The creak of a stair giving you away.

Jess: Oh my god, I have no idea.

I'm gonna

Do I know?

Because I feel like Serafina would know.

if I still have the ability
to speak to the animal.

Rurik: Yeah, you know you
have like a minute left.

Okay,

Jess: I'm gonna um, tell the bat to
fly upstairs to go find the one with

the small beard that it didn't like
and I'm going to Go to my spells.

Um,

Jess: okay.

And I'm gonna cast at the first
level, cause that's all I got.

Um, uh, snare, right at
the top of the stairs.

And then, I'ma hide.

Rurik: On the level that you're on?

On the level that I'm on.

The bat flies up.

Rurik: You are going to try to hide, so
you need to roll another stealth check.

That's plus 4, I think.

Yes,

Jess: so 17, 18, 19, 20.

Rurik: 21.

Okay, you feel well
ensconced in the darkness.

Gus, you heard the squeak, and
then you hear a whole bunch more

squeaking, as a small, mammalian winged
creature comes flying at your face.

Yes.

How do you react to the bat seemingly
from all appearances about to attack you?

I am going to hold up my
hand and hope it lands on it.

It flutters straight for your

Rurik: face.

Claws and teeth grabbing onto your beard
and ripping a little bit as it tries to

find a hold on your silky smooth beard.

Um, I'm gonna be like, okay
buddy, calm down, I'm here, and

I'm over it, and it's barking.

Rurik: Awesome.

Um, go ahead and roll a second
perception check, Gus and Alua.

Eleven!

Which Gus was very much
distracted by a bat trying to,

uh, find hold on this beard.

It's a little bit bigger than
your face, so it's really hard for

it to get a good grip in there.

There's not enough hair
for it or enough face.

Fourteen.

Fourteen.

Um, you hear, you don't hear, you didn't
hear the squeak, you didn't hear all that,

but at this point you do hear um, a harsh
shh that comes from further down below.

Serafina, you also hear this
because It is, they're like mere

feet away from where you cast

your spell.

Rurik: You've been able to see
them crawling up and it's a fairly

decent sized band of individuals.

Um, I would love for you to go
ahead and roll a perception check.

Perception.

Okay.

Perception.

Okay.

Perception check.

Pew pew pew pew!

Jesus!

Plus four!

Thirty four!

Jess: No, but it's my second natural.

My third.

This is the dice, everyone.

Admire it.

Rurik: Okay, with that
admiration, um, Your brain has

its own moment of genius now.

As you sit there and go, Wait, two weeks
ago, That guy who answered the door

when Alua Had been trying to get to you.

To the person we were trying to get
to at the stage manager, this was

the person who answered the door.

One of the people in the, like,
there's five people, and one of

those people is that individual.

But you can see now they're
not dressed as a door person.

They're dressed in the, the garment of a

thief.

Of a rogue.

I was bamboozled!

Rude!

Jess: I'm, I'm still hiding.

Rurik: I'm going to have to do some
checks to see if they spring your trap.

So what is

Jess: the save?

I don't know if it, I don't
know if it's too late, but I was

going to get a crossbow out too.

Rurik: Okay, you can be
ready with your crossbow.

Would you have used your crossbow before
they step across your spell or after?

After.

Okay, well let me see if
they make their saves.

Okay, so

Jess: spell,

snare.

Jess: Uh, it's a dexterity save of 14.

Rurik: Okay, three of them would
have made their saves, but two

of them definitely were not.

And as they were moving as a
unit, they trigger the spell.

What does the spell do?

What does snare do?

Your snare.

What does your

snare do?

Snare do.

Jess: Wow, what does my snare do?

Oh my gosh, I don't know, I
Maybe like a, a magical, like,

like a,

Jess: like, just gear
box, just like cube, boom!

Rurik: Um, so, they didn't make their
dexterity saving throw for this, so

the first individual in the group
of, Creatures because it's going to

capture one creature, um, gets hoist up
upside down by your little gearboxes.

It's like wound around and sucked
up into towards the ceiling.

Um, and they're hanging upside down
three feet above the, the stair tread

that the spell was cast on and they
will be restrained until the spell ends.

Um, as far as I know your
spell, this one was a.

It lasts for a minute.

It took a minute for you to cast it.

It lasts for eight hours.

I don't know what that even means
for this Um use a little bit of rope.

So just be aware of all those pieces
having gone into it Um But you now

can see one of them is trapped upside
down and the others have stepped back

Nervous and looking around very closely.

And what was your Stealth check?

24.

Okay,

Rurik: none of them appear to see you
But they are trying to figure out how

to help their friend down They're trying
to be very quiet about it because they

are aware that there's somebody here now

Jess: Um.

Okay.

Do an extra 1d6.

Okay.

Mmm.

Jess: I would like to, shh,

mmm, it's gonna give my position away.

I'm taking one for the team!

I'm gonna shoot my crossbow at the
smallest of the one, and I'm hoping

I have sneak attack, because I don't

Rurik: know where I am.

You do have sneak attack.

They don't know where you are.

And which one are you aiming at?

Whichever

Jess: one is the smallest.

No.

Biggest.

Oh.

Rurik: Um, go ahead and roll the attack
with advantage because it is sneak attack.

Whiplash.

Jess: 22 to hit.

Rurik: That hits.

Rolled a 17.

Roll your sneak attack damages.

Larissa: Okay.

Better hit.

I

Jess: need this.

And I need 12 points of damage.

Okay, so you

Rurik: rolled a d8.

You rolled a d6 for the sneak attack.

Jess: And then I have plus 3.

Rurik: Great, just making
sure you rolled enough dice.

Um,

Rurik: go ahead and you watch as
one of them falls down the stairs.

Knocked over by the coral
of your crossbow bolt.

Alive or dead, you don't know.

But, they immediately spring
into action seeing you and I

need you to roll initiative.

Initiative!

Gesundesen

Rurik: and Alua, the noises below are such
that you are aware something has gone down

the stairs in a very tumbly sort of way.

I also Seraphina might have
tumbled, who knows, but.

You know that something
has gone down, down below.

A bat flew up, and there was
a tumble down the stairs.

Um,

Larissa: I'm gonna, um,

You, you, you stay,

Larissa: you stay here.

I say to Gus, you stay here.

You, well, you have, you have the
only clue that we really have.

Literally, so, um, just either
find a place to, to, to tuck it

away or, um, but not in that bag.

Um,

Jess: and

Rurik: not in the guano bag.

Are you talking about not in my bag

Rurik: of holding?

Yes.

Oh, why not?

I

Rurik: think all of you would
be aware of suffocation.

Larissa: Um, And, uh, I will, I
will, you'll, I'll give a signal

if I need your help,

Larissa: and I'm gonna try to start, uh,
not, I guess sneaking down the stairs,

but like, as fast as I possibly can.

Rurik: Okay, so I need your initiative.

Okay, I feel like Yeah, you get a choice.

You can either try to be super sneaky
or you can actually, like, get there

in time to be part of the initiative.

Larissa: I'm gonna, I'm
gonna, I'm gonna try to sneak.

Cause I feel like she's slipped out of a,
um, a bedroom or whatever, a time or two.

Okay.

Until the Cinderella.

Well, if

Rurik: you're trying to be sneaky,
you're not going to be an initiative.

Okay.

And I will tell you when or if
you get to be an initiative.

Okay.

Okay.

Serafina, what did you get
for your initiative roll?

Twelve.

Rurik: Twelve.

You got your little surprise round.

That's awesome.

You got one hanging upside down and
one has tumbled down the stairs.

So you've reduced to three.

But all three of them roll
higher initiative than you did.

Oh,

snap!

Are there

Rurik: cages up here?

No, it's a bat belfry situation.

He seems to have been the open
range style of bat caretaker.

Um, so I need you to
tell me, does a 12 hit?

Jess: Does a 12 hit?

No.

Rurik: A crossbow goes swinging
by as they return fire.

Meow.

Rurik: Does a 16 hit?

Yes.

Another crossbore barrel buries
itself in your shoulder off to

the side a little bit, impairing
and hurting your arm a tiny bit.

Um, that is going to
be 6 points of damage.

How do you Ow.

Rurik: Does a 14 hit.

No!

Another quarrel.

Kind of glances off one of your
mechanical contraptions having

just deflected it just enough.

And now it is your turn.

Jess: Okay, so.

Um, let me go to my actions.

Rurik: Um, Larissa, did you
roll a stealth check yet?

Yeah.

What did you get?

Eighteen.

Awesome.

Rurik: They didn't perceive you yet.

Oh, there's one upside down.

Maybe they'll perceive you.

They'll have to do it
with disadvantage, though.

They definitely didn't see
you, but they did nat 20 on one

of their disadvantaged rolls.

Oh.

Could've been good.

Okay.

Could've been good.

Would've been good.

Should've been good.

Turned out not to be.

Larissa: Can you let me know when I
will be able to see all of them versus

Rurik: Oh, versus just a few of them?

Uh,

Larissa: well, when I when I can
see at least, I guess, most of

them before I would be noticed.

I don't know if that's,
if that makes sense.

Rurik: Yeah, being sneaky it
slows you down a bit though.

Just, I'll let you know
when you can see anybody.

Yeah.

Serafina?

Jess: Okay, I want to use my movement
to run over and I would like to.

make an attack with my sickle, but my
sickle has green flame blade attached

to it, um, which means that I make
the attack, and on a hit, the target

will suffer the normal effects, but
then green fire will leap to another

target, of my choosing and takes fire
damage equal to my spellcasting ability.

Rurik: So that's, that's what
I'd like to see if you even hit.

Okay.

17?

Rurik: That hits.

Now roll your 1d4 plus 1 plus 4.

to the second or actually not
plus four to the second target

we'll do the plus four yeah yeah

Jess: yeah so

yeah

Jess: good great that's gonna be put
you back plus one oh my god so two

Rurik: two points you get up close to
this individual and you can see their

face a little bit grizzled this is Uh, an
individual who's clearly like a mercenary

sort, just their work is beating up
people and getting money out of them.

They're, they're a thug.

Uh, and, and you poke them with your
sickle, slicing on them a minimal

amount of blood comes, but then you
watch as the Green flame just leaps

to another individual next to them,
just behind them, and you can see that

this person, they wear a white mask,
and as the flame jumps to them, it

singes away part of their, uh, mask.

You can see pale skin below,
and they turn and make as if

they're going to be running away.

Um, but the person closest to
you just growls as this cut that

you've made with your sickle.

Cause them to begin bleeding a little and

Jess: then for a bonus attack, do
I still get that second attack?

Yeah,

Rurik: you're you're using your
bonus action to weapon fighting.

Do you have a like a dagger or
something or a or a second sickle?

Jess: Yes, I have a small

knife.

Rurik: Okay, you take your
little dagger and you go to stab.

Roll that attack.

Jess: Echo.

Stop.

Exactly.

Thirteen.

Rurik: Thirteen misses is
this grizzled individual.

That's who you're trying
to stab with the dagger.

Yeah.

As they just back off just
enough and barely miss getting

scored upon once again.

Um, and as that happens,
their turn comes again.

The individual with the mask turns
and darts down the stairs saying, Kill

her, and anyone she brought with her.

And I'm still not down the stairs.

You're still not down the stairs.

There's a choice.

Quick and loud, or slow and sneaky.

Well, Do

Larissa: I hear that person,

Rurik: like, retreating?

Um, roll a perception check, because
there's a lot of noises down there.

They're engaged in battle.

Being able to determine that
might be a little harder.

Nope, that's a net one!

Yeah, you think there's
a sign up above you.

Maybe you should run back up.

Maybe there's somebody
coming in from above.

I don't know.

Um, Jess, well, that
definitely is going to hit.

19 was, it was a natural 19,
so I'm guessing that hits.

Yeah.

Okay, so you take six more
points of Dagger y damage.

Oh.

Ow.

And, I need you to roll a
constitution saving throw.

Oh no!

Poison!

Dun dun dun!

Dun dun dun!

Wait, people sneaking in
at night in a magically

Rurik: infused world might
have poison on their daggers?

Aw snap.

Oh god.

That's gonna

Jess: be a solid.

Rurik: You are poisoned.

You take one point of poison damage,
but you do have the poisoned condition.

Poisoned.

Rurik: Poisoned.

While this

is happening, can I take my hat off,
and put the bat from my beard onto my

hair, and then put the hat over the bat?

Rurik: Yes, yes.

I feel like in a few moments, the
like, what, at this point, 12 seconds

that have transpired, you could
probably convince the bat to do that.

And then I'm gonna run down the

stairs.

Whatever that is appropriate.

Whatever that is appropriate.

Doo,

Rurik: doo, doo, doo, doo, doo.

Well, we'll get to that.

Twelve seconds of bat putting
away is still, this round

is still going on for that.

Um, and the other attack, because there's
only two attacks that shoot right now,

comes from the former door person.

Um, does a 17 hit?

Yeah.

You're gonna take a hit.

Four points of bludgeoning damage
as I use a truncheon to smack you.

Ow.

Rurik: Okay.

Um, at this point, Serafina, just
as you're about to go for a follow

up attack, Alua, you make sight
of Serafina and one individual

hanging from magical nothingness.

And rope.

Two figures standing right in front
of Serafina and she's bleeding,

they're bleeding, there's all sorts
of stuff going on along those lines.

They're bleeding.

Alua, could you go ahead
and roll your initiative?

Let's see if you're going to be Sure.

Going before Seraphina, after
her, or after the creatures,

or whatever.

Ooh!

Ooh!

Will my

Rurik: sewer trash be in second chance?

Okay, you will be ahead
of the sewer trash.

Um Woo!

Um But you will be after Seraphina.

But now, go ahead and take a turn now.

Okay.

But it would have taken most of
your movement to get down here,

so just be aware that you're like
Wherever you position yourself,

you won't have movement afterwards.

Larissa: And I only see three

Rurik: people.

Yes, you see one hanging upside down.

And two who are clearly getting
stabbity stabbity with Seraphina.

Larissa: How close are they all together?

Are they clumped?

Are they

Rurik: Yeah, they're all
clumped up with Seraphina.

Okay, can

Larissa: I cast Cloud of Daggers just
on the, just out of reach of Seraphina?

Rurik: You can, you won't hit the
person who's hanging upside down.

Okay.

To place it appropriately.

Okay,

Larissa: I'm gonna do it.

Yeah, I'm gonna do that.

Uh,

it would be, or

Rurik: the Cloud of Daggers.

She cuts, uh,

Larissa: that's 10 points damage.

Um,

uh,

Rurik: let me really

quickly.

Rurik: Okay, so they take 44 slashing
damage when it enters the spells

area for the first time or on a turn.

On a turn or starts there.

Starts its turn there.

There.

mm-Hmm.

. So they have not started their turn there.

You've just cast this on their turn.

They will take that damage.

Can you write that down so we
don't forget how much they take.

That went on their turn.

Okay.

Yeah, because they're gonna get
hit by it because they're gonna

start their turns in it, but I just
need to like Keep track of that

So it's spelled spell mechanics
by Serafina just like the rules of

ridiculous D& D You can go in and
do stabbity stabbity and get up in

their space But as long as you end
your turn outside of the Cloud of

Daggers, you won't be affected by it.

Mm hmm.

Mm

Rurik: hmm.

You can go stabby stabby, but
if you go in and stay there,

you're gonna get stabby stabbied.

Great.

Because you'll have entered
the spell area's effect.

Jess: I would like to point my
finger and cast Hellish Rebuke.

Rurik: Awesome!

At the

second level.

Rurik: You have a spell
spell for that left?

Oh, I don't.

I don't.

Darn.

Jess: Dang it, never mind.

I have the spell but not the

Rurik: spell slot.

Are you using it as your tiefling ability?

Yeah.

Okay, so if you're using it as your
tiefling one cast of it per day without

having to use a spell slot for that.

Jess: Mmm, that's what I'm doing.

And I'm doing it on the gruff one.

On the

Rurik: gruff.

Um, so it'll only be cast at the first
level because it is cast at your, you

know, whatever you call it, thing.

Um, and go ahead and tell
me, is there a save or?

Jess: Dex of 11.

Rurik: Well, they not won'd.

So, roll the damage.

By the way, in the future, Jess, you
can use it as a reaction, so when

they hit you, you can just use it.

Oh!

Rurik: Learnin This is gonna be pretty

heinous right now anyways.

Yeah.

Ha ha ha ha ha

Larissa: ha ha ha

Jess: ha ha!

Mmm, dointy.

Ha ha ha!

Jess: I rolled two tens.

Rurik: Um, describe to me how
Hellish Rebuke disintegrates

someone.

Jess: Uh, I feel like Seraphina
doesn't lean into her tiefling side

too much, but this, this definitely
does, and I feel like it starts at

the tip of her, her horns, and it like
lights up and it goes into her head

and down her arm and out her finger.

Rurik: Just.

What does it do as it
kills this individual?

Oh,

Jess: it, it melts them like
in Wizard of Oz and the Witch.

Just melt, melt,

Larissa: melt, melt,

melt.

Horrified.

Rurik: Horrified a puddle of What
used to be a person, molten and

oozing to their toes, the door
person stares at you in shock.

Before, how much damage was it, Alua?

Before being sliced into a hundred
pieces by a cloud of daggers that

continues hovering there until Alua
lets go of it or moves it up to

destroy the person hanging upside down.

So that's really up to you, Alua.

What do you want to do?

So that guy's gone too.

It's up to you.

Do you want to move the Cloud of
Daggers up into their space and

Larissa: No, is the door guy dead?

Rurik: Oh, the door guy totally
standing in your Cloud of Daggers toast.

Okay,

Larissa: um, I guess, yes.

Well, actually, no, um, as a
free action I was gonna say,

uh, Talk or you'll share the

Jess: same fate.

Okay.

Yeah.

Rurik: Gus, you come down just
as you hear Lua say, talk or

you will share the same fate.

You see a puddle of what used to
be person, a sliced up corpse of

somebody, and an individual hanging
upside down from the ceiling.

There's not anybody else left
except for the hanging guy?

Rurik: Well, one person was knocked
down the stairs that you don't

know about, um, by a crossbow bolt.

We don't know what happened to them.

Um, and one person ran away or ran
off after telling them to do it.

Take care of her and such.

Um, so there's only these people
currently in front of you that you

can see the puddled a person, the
sliced up person and the upside

down person and your two colleagues.

Is there a,

um, a window?

Rurik: Um, I see the guy running.

Oh, you're on the, you're on a floor
above, so even if you could see out

the window, which is like, further
back by, like, you got the kitchen

area from the stairs, and then
further, further, um, that's pretty

far back there, so you'd have to walk.

Okay, I will just, um, wait on
the stairs then, I guess, to

Rurik: see what happens.

Okay, um,

we'll see.

Um, Allua, could you roll
a, um, intimidation check?

15.

Rurik: All right.

So again, they, they
rolled a little higher.

What is with 15?

Is you definitely a little
bit higher on their role here.

Um,

you hear them say for the ascended.

And then you hear a popping, cracking
noise as they crunch their own teeth.

And they swallow.

Would it have been my turn or no?

Um, that was their turn, now it is
your turn to do what you would like.

Larissa: I drop the cloud of daggers
and, uh, I turn to Seraphina and

I say, was there anyone else?

Jess: Yeah, yeah, yeah, yeah.

Uh, uh, one I hit with a crossbow and
they fell down the stairs and there

was another guy with a mask and I
melted half of his mask off and he

was like really pale and he ran out.

And he said, kill her and
whoever else is with her!

Something along those lines.

I'm gonna

Larissa: head down the stairs, uh

Do I have time to say anything
to that guy before he dies from

his cyanide pill or whatever it

Rurik: was?

Yeah!

I just wanna be like, we didn't
know who you were, twerp stupid.

And then just like walk away.

Ha ha!

Rurik: Um, Alua, I need you to roll
a dexterity saving throw as you

try to cross the puddle of bodies.

Is this a stairway with one
puddled body and One super cut up

body and one stabby, stabby body.

Sorry, it's, uh, what?

Surfing has been busy here.

What check?

Oh, and one poison dripping body.

I would also

like to look out the window now,
if there's a window, I would like

to walk over to it and see if
I can see the guy running away.

Okay.

Rurik: A what check?

Dexterity check.

Dexterity saving throw.

Saving throw.

Yeah.

Just make sure you don't Ooh, 21!

Yeah, you don't slide down the
stairs, you use the banister to

Hello!

Rurik: Not stepping in people, whatever
form they currently reside within.

Oh god.

Um, and you're able to slide down the
stairs you see another body sprawled

out and you see a knife cut straight
across the throat in addition to the

coral sticking out of their chest.

Gus, by the time you get to the window
and look out you can see a small figure

darting off into the distance and catching
sight of them you see them look back

before they disappear in a spell that
you're aware of from your time there.

dealing with people like this, um, it
looks like they used a dimensional door.

Oh.

I was definitely gonna magic
missile that dude in the back as

he was running, but never mind.

Um,

Jess: you have that already?

I have a ring that has it.

Sorry, a wand, a wand of the head.

Larissa: Um,

I'm gonna, Pet my head.

Larissa: Just double check.

I'm gonna go through the pockets of the
person that's down on the first floor.

Yeah.

To see if they have any
identifying information or

Rurik: anything on them.

Roll your investigation check.

Oh, we're out of combat by the way.

I'm gonna like start running out.

Dear Stickybeak.

We have killed more people.

We have killed a bunch more people.

Sorry for the inconvenience.

People keep trying to kill us.

It's a 12.

It actually wasn't me, I
was upstairs the whole time.

Rurik: Looking through their pockets.

While you hear, uh, above you,
Gassan not really realizing that

Gus was actually orating out
loud as he was writing this down.

And you're hearing this, oh crap, we
gotta deal with these bodies somehow.

Um, you come across some money.

It's a 12.

It actually wasn't me.

There's a small amount
of gold in their pockets.

Uh, you also They have what looks
like what you would take out with

you if you were going out for
lunch or something like that.

Just a regular day's uh, food in,
uh, change and such like that.

So they've got like 12 gold pieces.

Um, this person also has a few
different weapons of various sorts.

They, they look a little bit, um, like the
furtive ones that you can tuck away pretty

easily, uh, shivs and such like that,
more homemade than actual fine weaponry.

Um, and you see a small little, um, badge.

in one of their pockets.

I

Larissa: look at it closer.

Yes.

Rurik: Um, it looks like
an embroidered badge.

Um,

uh, the symbol on it appears to be,
um, pretty, like it's black and white.

It's just, it's pretty simple.

Um, uh, it looks like
there's like a shield shape.

With that pointed bottom shield.

I don't know what those are called.

And, um, a little bit, if you look
really, really closely of silver

thread mixed in with the black thread.

Do I recognize it?

Um,

Rurik: go ahead and roll a
history check with disadvantage.

See if you've,

Oh, disadvantage.

What did I do to you?

Rurik: Nothing, but it would be really
hard based on the background you gave

me for you to run across these people.

Okay.

Okay.

Oh, shield.

Rurik: Yeah, Kite Jail, that's
what those are called, aren't they?

Are you

okay?

Larissa: Buffy's losing her mind.

Um Sorry, this was, uh, which check?

History.

History.

History.

Jess: Uh,

12.

Your other

Larissa: one was a 19, you stinker.

Uh,

Rurik: yeah, you, you don't
recognize this in relationship

to any of the Ascended spaces.

Um, this must be some local group
that does the bidding of the Ascended.

There's a lot of different groups
that do that sort of thing.

Or it could be an entirely
different group that is trying to

cast doubt on the ruling powers.

Um, but, you do not recognize this one.

Okay,

Larissa: I'm gonna pocket the gold and
bring the badge up to show everybody else.

Uh,

Larissa: and as I make my way up the
stairs, I'm gonna try to press the

digitation on the puddle
and see if it works.

Rurik: You begin to press the digitate
the puddle of body, and, You just tear

out more molecules of the bottle at
each puddle and make it mingle with the

fabric in some sort of grotesque dance.

It does separate from the floor
temporarily for a moment, but you can

only handle so much at once before
it It goes back into the floor.

It was

Rurik: worth a shot.

So your little, is echoed by

Larissa: I only do it like once
or twice to see what the out

of like a morbid curiosity.

Um, I make my way back up.

We should, uh, I guess I'm assuming
they're all part of this group

and I hold up the badge and then I
hand it over to Gus and say, Do you

recognize it at all in your turn?

experience.

Rurik: Do I?

Roll a history check.

No disadvantage.

Larissa: Um, and then as he's doing
that, I'm going to turn to Seraphine

and go, I think we need to write Sticky

Beak a note.

19.

Rurik: 19.

Uh, you recognize the shield shape, the,
the, the fabric and that silver thread.

And you realize that there's something
else hidden in the center of it.

And you, you know, that there
are three choices of what

that center thing could be.

You know that it's either going to be
a skull, a clenched fist, or a moth.

The way to find out what it is
requires something you don't have here.

Um, and, and you, like, thinking back to
what your mentor actually said a long time

ago about some of the cults in the city.

It's 103, and the only way to reveal
the symbol at the center is to be

in the location where those cults

meet.

This is the symbol of a cult.

I'm not sure which one.

It's difficult to tell between
them unless you're in the

places where they congregate.

Then the symbol would, something else
would show up in the middle that would

Rurik: determine which cult it's for.

You said you rolled a 19 total?

Mm hmm.

I think you would also know that the
easiest one to test for is the moth.

Um, I could, has to, try to find out.

Which one?

Yeah.

I'd have to try to find
some of the cult places.

Rurik: Yeah, there's a temple to a
goddess that is easy to test that one out.

I will tell them that as well.

Okay, well,

Larissa: I guess the next question is,
do we contact Sticky Beak and stay here?

Or do we I think we should get as far
from here as possible and then contact

Stickybeak in case the watch shows up.

Okay.

Unless we want to try to handle
this on the up and up, but

nothing we've been investigating
seems to be on the up and up.

Larissa: Okay, well, um I guess, should
we check and see if there's a back door,

or?

Rurik: As you've climbed up the
building and you got to the, the

floor where the bats were, there
weren't any other entrances or exits.

Bad fire code here.

Um, and, um, so you're pretty aware
that there's not another entrance

or exit unless it is to climb up
on the roof through the bat tower.

I

Larissa: mean, and I look
down in my somewhat, not

quite stiletto heel boots, but

Rurik: Not exactly roof running material.

Right,

exactly.

Um,

Larissa: I guess maybe we
take a peek out the front and

see,

Larissa: see if anyone's watching.

What time, can I tell what
time of day it is now?

I don't know.

Rurik: It's gotten a little bit later, um,
you've been in the building for a little

bit longer, it's definitely dark outside.

Okay.

Um, but you can still hear, um, when
you get quiet enough and, and with

the sound of battle behind you, you
can still hear the sounds of people

passing by outside and eating.

The donut seller seems to be
particularly verbose in their

Attempts to sell more doughnuts.

Let's just Go.

Larissa: Okay, maybe you
should put out your light.

Uh,

we'll draw it.

I'll put out the light,
and I'll take the bat.

And I will like, put him inside my coat.

Right here.

And then like, let him hang out.

Maybe if he wants to hang on my

Rurik: beard a little bit, he can.

Every time it tries to reach up
and grasp your beard, it's just not

enough for it to grasp properly.

And it It almost seems to be getting sad.

Jess: I'll, I can lean
down and offer my hair.

Okay, I'll

Rurik: put the bat back in her hair.

Jess: Okay.

I'll like, put it by my face again.

Um,

Rurik: since you're transferring
it again, um, I would like, uh, one

of you, or both of you separately,
to roll animal handling checks.

Oh gosh.

Let's do it.

Jess: Do I get any advantage
because I talked to it earlier?

Dang it.

I tried.

Rurik: I rolled a seven.

Oh gosh.

I hope you do well.

Jess: Much better.

Okay.

Jess: Wait.

Oh yeah.

That's on here.

Okay.

Animal handling!

Doo dee doo.

Is that a skill?

Yeah.

It is.

Larissa: Second one.

Jess: An eight.

I'm terrible with animals.

Rurik: The bat escapes as you
are trying to pass it along

and starts flying upwards.

You have a moment, Alua, to see if
you have any idea of how you could

get the bat to Fly up the staircase
and out the windows of the Bat Tower.

Uh That's like sound.

Sing to it.

Larissa: I'm a cas leep.

Rurik: Okay.

Uh, roll those dice for that sleep spell.

Cause we gotta find out if

Jess: That's a good idea though.

I want

Roll

Rurik: 5d8.

Oh, it's totally falling asleep.

5d8 is way more hit points than it has.

Larissa: Wait, wait, wait.

Hold on, what is it at?

Yeah, yeah.

Rurik: Yes.

Alua, tell me how it sounds
when you sing the sleep spell.

Da da da da da da da da da da da da da

Rurik: da.

We know that the sleep spell is like
Like you have a little bit of sand

or rose petals or a cricket that
you're like tossing up in the air,

whatever that is, that's all cool.

But it also has the hand gestures
and the vocal components.

What does that look like?

Um,

Larissa: I mean, it would, it I
guess it depends a little bit on

the, um, situation, but in this case,
because it's facing away, um, I think

normally what I would do is if I'm,
like, doing it to a person, the hand

movement would be a little bit, like,

Rurik: around the 90 foot range on
this anyway, so you could've done

Larissa: it from anywhere.

Yeah.

Um, so in, in this case,
it's just a little bit more

of, like, a hand twist, um.

The

Rurik: bat, mid flight.

Ten feet above your head as it
tries to head up the stairs, falls

asleep, and begins to plummet.

Larissa: Yeah, I kind of anticipated
that and I'm going to We're

Rurik: gonna try to catch it.

Dexterity saving throw.

Ooh,

24.

Rurik: You slide under and catch it just
in time before it smacks and hurts itself

and then wakes up because it got smacked
and then probably throws a fit and kicks

you out of its little best friends list.

But luckily you catch it softly
and it continues to snooze

under the power of your spell.

Um, with that I think since you're
going to abandon the bodies and

head out into the street and all
the other stuff, I think it's a

great place for us to close off.

You've gained valuable evidence, a
witness, and possibly a, a creature that

can take you to whatever the next step is.

You have information to
share with Sticky Beak.

Um, you have the message itself,
and even an interpretation

of what the message means.

Um, and while you may still face
consequences, if ever caught, the

three of you, this kind of uniting
band of investigators, has been

successful in these endeavors.

And through the dark of night, you
slip away to wherever you decide to go.

With that, we're going to close
off Probability of Demise today.

We hope you all had fun.

Please like, subscribe, and all the other
things you do on whatever channel it is.

Give us information, reviews,
make fun of my hairstyle.

I don't care.

Bring it!

No!

Bring it!

Rurik: No!

We truly hope You find your own
pod and have a lovely, lovely week.

Bye.

Lovely!

Bye!

Oh yeah!

Bye!

Yay!

Yay!

Creators and Guests

Jason McDowell
Host
Jason McDowell
Jason is a writer, marketing professional, MCU addict, and geek culture enthusiast. He holds an MFA in Creative Writing - Fiction from The New School in New York City, where he lives with his wife Larissa and their two dogs.
Jessica Lynne Becker
Host
Jessica Lynne Becker
Jessica is an actor, singer, and dancer by trade. She graduated from William Peace University, formally known as Peace College, with a B.F.A in Musical Theatre with a concentration in dance. Some of her favorite credits include Grease, Mamma Mia, Rock of Ages, CATS, Oklahoma, Spring Awakening and Cabaret. Jessica is currently a EMC Member with Actors Equity.
Larissa Flint
Host
Larissa Flint
Larissa Flint McDowell is a singer, actor, and instrumentalist located in New York City. She can be seen regularly performing with Melodia Women's Choir of NYC and the Stonewall Chorale, as well as the occasional cabaret and theater workshop.
Rurik Nackerud
Host
Rurik Nackerud
Rurik loves art, drawing maps, sailing and games. Currently a content manager developing a massive digital curriculum for teachers of young children, Rurik aspires to a quiet analog life writing stories and games with friends.
The Case of the Bat in the Belfry, Part 2
Broadcast by